It was our first attempt to collaboratively create a PBR scene from start to finish as a team. In this article, Fox Renderfarm, a leading cloud rendering service provider and render farm in the CG industry, will share with you a 3D scene called "The Ruins of David" that was collaboratively created by a student team over a span of 4 weeks with the PBR process.Final result:!Final result of The Ruins of David 1!Final result of The Ruins of David 2 Observing and Analyzing Concept Art & Asset AllocationOur reference was inspired by the work of a skilled artist we found online. Finally, details can be enhanced by superimposing Cavity. By adding a paint layer to the mask, the hand-painted details such as small color changes and others. To sum up, when using Substance Painter to make PBR-style works, the basic texture of the hand-painted part can be controlled by a self-made hand-painted shader. After using Cavity map overlay, the details will be emphasized more clearly, and the hand-painted feeling will be enhanced. Without the Cavity texture overlay, some of the structure is very soft, especially the cloth. So I hand-painted some rust on the paint layer, and through the hand-painted roughness map, the highlight changes on the surface are controlled, so that the entire metal changes are richer and easier to integrate with other objects.įinally, in order to better reflect the hand-painted texture, it is necessary to overlay a layer of cavity map on the top to emphasize the boundary effect. The metal texture is also made using the metal shader that comes with Substance Painter, but the metallic luster looks relatively new and realistic. The leather part was made using the homemade shader mentioned above, and adjusted the color tone to make the bright part yellowish and the dark part cooler, and then manually draw some edge wear effects in the paint layer. But it looks average at the moment, lacking in light and shade.Īdd a paint layer to the mask layer that controls the dark color, manually draw the upper and lower light and dark of the teeth, and highlight the structure of the object junction.Īdd the color gradation to the dark mask layer, adjust the contrast between light and dark, and create a fill layer on the top to make the tip of the tooth a little bit lemon yellow. Use the bone smart material that comes with Substance Painter to get the effect of the above picture. The created shader can be saved and used in future projects. The smart shader is mainly to show the warm and cold relationship between the bright and dark surfaces, and emphasize the structural lines and the volume of the dark parts, so that the texture is more like a hand-painted style.įirst create a group, create 3 fill layers in the group, respectively control bright color, dark color, color, bright color gives a smart mask of edge contour, dark color gives a smart mask of dark color, color remains unchanged. In order to show the hand-painted style, Weiweiguan made a smart shader in Substance Painter. Various textures are baked in Substance Painter, which is convenient to combine with other materials and make various masks. The next step is to use Substance Painter to manually draw texture materials, which is also the focus of this test. Redshift Houdini Blender Octane Render render farm for keyshot Octane for C4D Arnold for Maya CPU Rendering GPU Render Farm Corona render farm houdini render farm SketchUp Cloud Rendering Arnold render farm Clarisse render farm RenderMan C4D tyFlow Arnold SketchUp render farm Redshift render farm LightWave Arnold for Blender 3D Rendering arnold for c4d Vray Malaysia CG Competition GPU Rendering c4d render farm Maya render farm GPU Mining VFX Redshift cloud rendering Open Image Denoise ArchViz Unreal Engine cloud rendering Fox Renderfarm 3D Tutorial Captain Marvel Keyshot Renderman for Houdini V-Ray for Blender V-Ray for 3ds Max Blender render farm Cinema 4D Blender Cycles Spider-Man: Into the Spider-Verse ZBrush Tutorials China Box Office Softimage Render Farm Disney Movie Films Animated Films Unreal Engine render farm The Lego Movie 2: The Second Part V-Ray for Maya Mental Ray for Maya Chaos Group White Snake v-ray for sketchup Animated Movies Rendering HPC V-ray render farm Arnold GPU cloud rendering Redshift for C4D Linux CGTrader Space Competition Bollywood Films V-Ray Rendering 3ds Max Tutorials NVIDIA Iray Aquaman Evermotion challenge 2017 V-ray cloud rendering Online Render Farm Oscars Maya 3ds Max Vray Cloud Rendering Octane Render Farm Fox News Behind The Scenes Animation Basics Blog 3ds Max Render Farm SIGGRAPH CG Challenges CG Tech Summit Malaysia Evermotion Ralf Sczepan Hum3d Survial Car Challenge The Predator Manual Model cloud render farm The Wandering Earth Short Films Special Effects
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |